Interior of Ulm Minster during a multimedia show, with colorful vertical rainbow light projections illuminating the tall columns and walls, in front of a large seated audience.
Urban History | Creativity and Technology

Ulm Stories. Tales of a City

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Immersive urban stories as live performance, VR experience, and audio app.

Education
Immersion
Installation
App
Design
Sound
Creativity
Museum
Music
City
Urban History
Technology
Virtual Reality

Ulm Stories. Tales of a City brings together history, art, and digital technology to create a multifaceted urban experience.

This cross-media journey draws on Ulm’s rich history, the architectural and cultural heritage of its cathedral, and the city’s forward-looking spirit, transforming them into immersive experiences. At the heart of the project was the question of how Ulm’s past, present, and future can be retold and made tangible for a wide audience. The result was a series of formats that connect the city’s historical themes with innovative media ranging from sound art and virtual reality to live performance in Ulm Minster.

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Virtual panorama of Ulm showing Ulm Minster and the surrounding city in the morning light, overlaid with the logo “Ulm Stories – Stories of a City” and a yellow circle labeled “Award-Winning.”
Ulm Stories. Tales of a City – Making of

The presentation is extremely professional.

Ernst-Wilhelm Gohl, Evangelical-Lutheran Church in Württemberg

The project brings 600 years of history to life in a sensory way

Ulm Stories. Tales of a City grew out of the idea not just to tell the city’s rich history, but to make it directly tangible through artistic means and digital technologies. Its foundation lay in historical sources and local narratives, newly interpreted in close collaboration with artists, musicians, and developers.

Methodologically, the project combines cultural-historical research with immersive media technology: virtual reality, binaural 3D sound, projections, and live performance interweave to make Ulm’s past and future accessible in unexpected ways. The audience is not only invited to consume media, but to step into the city’s history itself – as a walkable, audible, and interactive space.

Projections of texts, portraits, and graphic elements illuminate the interior of Ulm Minster during a multimedia performance, in front of a seated audience.
Musicians with laptops and electronic equipment performing live at Ulm Minster, atmospherically lit in shades of blue and green.
A bird’s-eye view of Ulm Minster, with its tower shown in digital reconstruction still surrounded by scaffolding. The historic city with its tightly packed houses and streets extends around the cathedral.
An older man wears a VR headset and lies in a flight simulator designed to simulate the feeling of flying. A screen in the background shows a virtual city view with red rooftops.
The image shows a virtual view from the towers of Ulm Minster across the city. In the foreground, two Gothic towers with ornate stone tracery are visible. Between them, the view opens onto the densely packed rooftops of the old town with their red tiles. On the horizon lies a hilly landscape, illuminated by the light of the rising or setting sun. The sky is streaked with delicate, thin clouds, creating a clear and expansive perspective.
A man wearing headphones interacts with a touchscreen embedded in a stone-like exhibition table. He is using one hand to navigate the display. The scene takes place in a museum or exhibition space with glass cases and stone walls in the background.
Projections of texts, portraits, and graphic elements illuminate the interior of Ulm Minster during a multimedia performance, in front of a seated audience.
Musicians with laptops and electronic equipment performing live at Ulm Minster, atmospherically lit in shades of blue and green.
A bird’s-eye view of Ulm Minster, with its tower shown in digital reconstruction still surrounded by scaffolding. The historic city with its tightly packed houses and streets extends around the cathedral.
An older man wears a VR headset and lies in a flight simulator designed to simulate the feeling of flying. A screen in the background shows a virtual city view with red rooftops.
The image shows a virtual view from the towers of Ulm Minster across the city. In the foreground, two Gothic towers with ornate stone tracery are visible. Between them, the view opens onto the densely packed rooftops of the old town with their red tiles. On the horizon lies a hilly landscape, illuminated by the light of the rising or setting sun. The sky is streaked with delicate, thin clouds, creating a clear and expansive perspective.
A man wearing headphones interacts with a touchscreen embedded in a stone-like exhibition table. He is using one hand to navigate the display. The scene takes place in a museum or exhibition space with glass cases and stone walls in the background.

Ulm Stories – Live performance of “Resonances” in Ulm Minster

Ulm Stories – Protagonists during the live performance of “Resonances” in Ulm Minster

A virtual model of Ulm Minster in 1890, the year of its completion

“The dream of flying” became reality in Ulm – in the Birdly full-body flight simulator

Ulm from above – a perspective from the virtual flight simulator

Voices of the Minster – a visitor immersed in the sound experience

Ulm Stories – Live performance of “Resonances” in Ulm Minster

Ulm Stories – Protagonists during the live performance of “Resonances” in Ulm Minster

A virtual model of Ulm Minster in 1890, the year of its completion

“The dream of flying” became reality in Ulm – in the Birdly full-body flight simulator

Ulm from above – a perspective from the virtual flight simulator

Voices of the Minster – a visitor immersed in the sound experience

Formats

The project unfolds across three formats, making the city’s past, present, and future tangible in different ways – live, virtual, and auditory.

When expertise comes together, innovation emerges

Ulm Stories was realized in collaboration with a broad network of creatives, musicians, and developers. Among those involved were the agency demodern, MIIQO Studios, wittmann/zeitblom & Liebert, and artists such as Dorian Roy and Tom Kombüchen. Together they developed the artistic concepts, the technological implementation, and the immersive sound and visual design.

The impact was immediate: the live performance Resonances in Ulm Minster alone attracted more than 2,700 visitors and was received in the media as an innovative example of urban and cultural engagement. By combining virtual reality, sound art, and architectural staging, Ulm Stories demonstrated far beyond Ulm how history can be retold through artistic and technological approaches.

Ulm is the first city in Germany where such a virtual flight can be experienced.

sonntagsblatt.de

Cultural innovation in the heart of the city

Ulm Stories highlighted what cultural engagement can look like in the digital age: participatory, immersive, and intergenerational. The project revitalized engagement with local history and showed that historical themes can not only be preserved but also reimagined in contemporary forms. Its resonance in the city community was strong and reached far beyond Ulm. Visitors, media, and partner organizations experienced how digital technologies and artistic strategies can work together to make history tangible and emotionally accessible. In doing so, Ulm Stories became an example of how past, present, and future can be woven into shared cultural experiences.

It’s a wonderful, calm flight. And a piece of urban development.

Gunter Czisch, Mayor of the City of Ulm

A model for the future of cultural engagement

The project demonstrated that digital media are not just tools but autonomous artistic forms capable of bringing history to life. In this way, the project stands as an example of our commitment to designing formats that create social relevance, touch people emotionally, and spark impulses for future ways of learning and experiencing.

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Partners

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